![]() When a Survivor is hit with a Basic Attack, all Pallets within a radius of 16 metres of your location are held in place by The Entity for 15 seconds and cannot be pulled down by Survivors. Hex: Blood Favour (2700 Iridescent Shards):Ī Hex that gains the favour of The Entity when blood is spilt. This effect persists on other Survivors for 15 seconds after leaving Leader’s range.Īfter hitting a Survivor 2 times with your Basic Attack, Gearhead activates for 20/25/30 seconds.Įach time a Survivor completes a Good Skill Check while repairing, the Generator will be revealed by a yellow Aura for as long as it is being repaired. Survivors can only be affected by one Leader effect at a time. Increases the other Survivors’ Healing, Sabotage, Unhooking, Cleansing, Exit Gate Opening, and Chest Unlocking speeds by 15/20/25% when they are within a range of 8 metres from you. You’re able to organise a team to cooperate more efficiently. ![]() Once per Trial, a depleted Item will refill 30/40/50% of its Charges after 10 seconds. You know how to get the most out of your tools. Survivors within your Terror Radius have a 30/40/50% penalty to the Healing progression speed. While carrying a Survivor, you suffer no cool-down on missed attacks and successfully hitting another Survivor will pause the carried Survivor’s wiggle timer for 2/3/4 seconds. Your Movement speed while crouching is increased by 90/95/100%. Years of evading the cops taught you a thing or two about stealth. Increases the efficiency of Med-Kit self-heal by 10/15/20%. Unlocks the ability to heal yourself without a Med-Kit at 50% of the normal Healing speed.
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